Hi, I’m a game programmer with over a year of industry experience building gameplay systems and server logic for shipped and in-development titles.
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A touchscreen town-management game for a museum exhibit in Alberta, Canada.
A visual novel for the nonprofit Asclepius Snakebite Foundation, developed with a Humber College volunteer group.
Procedural resource generation, stylized UI menus, health and upgrade systems, and an enemy wave system.
Boss AI, an item pickup system, keycard-protected doors, and character and door animations.
Collision shapes with vertices and normals, click-generated rays, intersection calculations, and constrained movement.
Reflection and refraction, mouse-controlled camera rotation, mesh texturing, and Phong vertex and fragment shaders with multiple lights.