Game programmer
I build gameplay systems and server logic for shipped and in-development projects, with over 2 years of industry experience.
An officially licensed Major League Baseball VR game, developed at Little Guy Games in collaboration with MLB.
Server & Gameplay Programmer
A psychological 2.5D Metroidvania developed at Little Guy Games.
Game Programmer
A touchscreen guide to festival events, ticket booking, and the Distillery District.
Unity Programmer
A third-person multiplayer action game on Steam, created with a student team at Humber College.
Network Programmer
A town-management game used in a museum exhibit at Heritage Park in Alberta, where players have 100 days to cut pollution while keeping residents happy.
A visual novel about snakebites, created through volunteer work for the Asclepius Snakebite Foundation.
A turn-based survival game where players grow roots to gather resources, upgrade a crop, and defend it from wildlife for 40 days.
A collection of three mini-games: avoid deadly water, solve a nine-tile Lights Out puzzle, and play skee ball.
An interactive 3D demo where users select objects with the mouse and move them along constrained paths.
An interactive 3D graphics demo featuring reflective and refractive surfaces, textured models, and multiple lights.
A 2D underwater side-scroller where players guide Harry through fish-filled waters and collect powerups.