Vladimir Ianuskin

Hi, I’m a game programmer with over a year of industry experience building gameplay systems and server logic for shipped and in-development titles.

Programming Languages:

C#
C++
Java
SQL
PHP
GLSL
HLSL

Engines/APIs:

Unity
Unreal Engine
Vulkan
OpenGL
WebGL
SDL

Programming Skills:

Gameplay
Networking
Optimization
UI
Systems Architecture
Database Management
AllUnityUnrealVulkanOpenGLSDL

Mouse Constraints

Collision shapes with vertices and normals, click-generated rays, intersection calculations, and constrained movement.

OpenGL Graphics

Reflection and refraction, mouse-controlled camera rotation, mesh texturing, and Phong vertex and fragment shaders with multiple lights.

OpenGL Physics

Torque and rotational inertia, underwater buoyancy, and circle-to-circle collision.

SDL Physics

Gravity simulation, circle-to-circle collision, and mouse click-and-drag interactions.